Wednesday, October 12, 2011

AFL game coming ideas

Coming ideas
  • Football should get bigger as getting to mid point, smaller to ground (to simulate 3d)
  • Football is current a red circle, should be an oval. Should also be spinning like a drop punt
  • Leading player should randomly lead in a direction to make us have to work to hit his lead
  • Leading player should react after ball is kicked. If it’s kicked anywhere but perfect, they try to time their run to hit the ball. If they have to change direction, look at the physics of doing so. Player should aim to get ball at head height, but could decide to get it lower if they can’t make it high.
  • Once leading player can change direction, introduce opposition player. They initially follow the leading player, trying to get right on him, then same AI as leading player to get to ball at head height.
  • Marking AI. Leading player hits ball with a nice gap, great chance at a mark. Close gap more like a 50/50. No gap still a 20%. No gap where player had to stop or slow right down no chance.
  • Kick to leading player gets more accurate the shorter the kick. So if you try to “cheat” and kick it asap all the time, innacuracy of kick should cost you.
  • Game includes a shot at goal. Similar to above, goal chances get lower as player is further out and on further angle.
So the simple game idea. Try to hit leader with perfect kick. They line up for goal. Scores add up over 1/2/3 minute game (or perhaps kick 5 goals in a minute, go to next level). High scores needed somewhere here. Should be a lot of fun, and only the first simple stage of this game.

Advanced features:
  • More players. Rather than one leading player, there are 3 players with opposition players. 1 or 2 of them lead, other doesn’t. Opposition players can spoil, can also leave there player to spoil.
  • Not over at spoil. Over at mark by you, mark by opposition.
  • Ball can bounce. It can keep going out of bounds. Players will go to bouncing ball still. If leading player has a gap when they hit the bouncing ball, they will turn around an snap at goal, likeliness of goal depends on distance and angle again.
  • If opposition is too close, they get tackled and turn is over
  • Wind. Show wind meter somewhere, possibly with swirly wind possible in later levels.

Very advanced features:
  • Other players can team up. So a player picking up on the bounce can handball to opponent if in field of vision when about to be tackled.
  • If neither player marks, players go again for crumbs. Other players have likely come close, so heaps of teamwork theories needed here.
  • If players look very close, team mates will assume crumbs.
  • Crumbs more likely in front of player for short kicks, more random on longer kicks.
  • Players can lead and change lead if it’s not working. ie if they are getting caught, they can change direction to fool defender, or just stop and go back to allow team mates to lead. This might allow kicker to wait until player has no lead, then kick it over their head to get over comitted defender going too far to get back.
Many more ideas to come. Will start picking off small ideas one by one to get some momentum on the overall bigger task.

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